paper+sound prototyping

The next time I have a ‘from-scratch’ game project, maybe I’ll try paper prototyping with sound effects to indicate emotionally meaningful gameplay events (inspired by Schell’s ‘ding’ effect during his Gamepocolypse talk).  I picture doing it live, in person: talking through a gameplay session by flipping and pointing at mockup sketches on paper and touching a soundboard on an iPad.